Painting by numbers: digital technology and the art of living
DOI:
https://doi.org/10.3989/arbor.2021.800004Keywords:
Technology, Artificial Intelligence, experience, phenomenology, artAbstract
The digital relies on computation. Programming uses algorithms. Algorithms are sets of rules that solve problems in a finite number of steps. In this sense, the digital world is governed by quantities, numbers, fixed rules. The degree of freedom seems to be very limited. Artistic agency and creativity, on the other hand, rely on openness, freedom, and qualitative experiences. Such experiences are not only vital to artistic expression but also to everyday life. Technological life-worlds as they are represented through current technologies (e.g. smart homes or automated driving) and science fiction do not seem to accommodate such open structures. The philosophy of technology is divided: Many hold that to a large extent technology determines human cognition (such as Mark B.N. Hansen, Bernard Stiegler) and thus subordinate human cognition to mechanical organizations. Others take a different approach and reflect on the creative potential of new technologies (e.g. Erin Manning, Jaime del Val).
This article discusses theories that address the human-machine relationship as complex structures that go beyond the dystopian idea of humans being transcended or incorporated by technology. Such approaches are central to the discussion on the future of human beings and cultural-political shaping of life-worlds. To understand how human-machine relationships can be framed as open and creative processes, I present epistemological accounts of embodied cognition, artistic examples of performance strategies with algorithmic set-ups, and finally embed these aspects within a broader picture of conceptualizing technology and human life as a continuum rather than standing in opposition or being determined by the other.
Downloads
References
Barad, Karen (2007). Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning. Durham: Duke University Press. https://doi.org/10.2307/j.ctv12101zq
Coeckelbergh, Mark (2019). Technology Games/Gender Games. From Wittgenstein's Toolbox and Language Games to Gendered Robots and Biased Artificial Intelligence. https://doi.org/10.1007/978-3-476-04967-4_2
In: Janina Loh, Mark Coeckelbergh (eds.). Techno:Phil - Aktuelle Herausforderungen der Technikphilosophie (Vol 2). Stuttgart: J. B. Metzler, pp. 27-38.
Coeckelbergh, Mark (2020). Technoperformances: Using Metaphors from the Performance Arts for a Postphenomenology and Posthermeneutics of Technology Use. AI & SOCIETY, 35: pp. 1-12. https://doi.org/10.1007/s00146-019-00926-7
Förster, Yvonne (2020a). Aesthetics of the Past and the Future, Human Life within Changing Environments. In Zoltan Somhegyi, Max Ryynänen (eds.). Aesthetics in Dialogue. Bern: Peter Lang, pp. 237-250.
Förster, Yvonne (2020b). Ecological Subjectivity vs. Brainhood: Why Experience Matters. In Markus Mühling (ed.). Perceiving Truth and Value Phenomenological Deliberations on Ethical Perception. Göttingen: Vandenhoeck&Ruprecht, pp. 63-76. https://doi.org/10.13109/9783666573200.63 PMid:31330456
Förster, Yvonne (2016). Singularities and Superintelligence: Transcending the Human in Contemporary Cinema. Trans-Humanities, 9 (3): 33-50. https://doi.org/10.1353/trh.2016.0020
Gibson, James J. (1979/1986). The Ecological Approach to Visual Perception. Boston: Houghton Mifflin.
Hansen, Mark B. N. (2012). Engineering Preindividual Potentiality: Technics, Transindividuation, and 21st-Century Media. SubStance, 129 (41.3): 32-59. https://doi.org/10.1353/sub.2012.0025
Hayles, Katherine N. (2012). How We Think: Digital Media and Contemporary Technogenesis. Chicago: University of Chicago Press. https://doi.org/10.7208/chicago/9780226321370.001.0001
Heidegger, Martin (1977). The Question Concerning Technology and Other Essays. New York, London: Garland Publishing Inc.
Husserl, Edmund, (1936/1970). The Crisis of European Sciences and Transcendental Phenomenology: An Introduction to Phenomenological Philosophy. Evanston: Northwestern University Press.
Ihde, Don (2001). Bodies in Technology. Minneapolis, London: University of Minnesota Press.
Ingold, Timothy (2014). The Creativity of Undergoing. Pragmatics and Cognition, 22 (1): 124-139. https://doi.org/10.1075/pc.22.1.07ing
Kurzweil, Ray (2006). The Singularity Is Near: When Humans Transcend Biology. New York: Penguin Books.
Loh, Janina (2018). Trans- und Posthumanismus zu Einführung. Hamburg: Junius.
Manning, Erin (2016). The Minor Gesture. Durham: Duke University Press. https://doi.org/10.2307/j.ctv111jhg1
Manovich, Lev (2020). Computer Vision, Human Senses, and Language of Art. AI & Society: 1-8. https://doi.org/10.1007/s00146-020-01094-9
McLuhan, Marshall (1964/1994). Understanding Media, The Extensions of Man. Cambridge (MA): MIT Press.
Merleau-Ponty, Maurice (1966/2014). Phenomenology of Perception. Abingdon, New York: Routledge. https://doi.org/10.4324/9780203720714
Merleau-Ponty, Maurice (1963). The Structure of Behavior. London: Beacon Press.
Merleau-Ponty, Maurice (1969). The Visible and the Invisible. Evanston: Northwestern University Studies.
Seibt, Johanna (2020). Sociomorphing, Not Anthropomorphizing: Towards a Typology of Experienced Sociality. In Marko Nørskov, Johanna Seibt, Oliver Santiago Quick (eds.). Culturally Sustainable Social Robotics-Proceedings of Robophilosophy. Amsterdam: IOS Press, pp. 51-67. https://doi.org/10.3233/FAIA200900
Stiegler, Bernard (1998). Technics and Time, 1: The Fault of Epimetheus. Stanford: Stanford University Press.
Sudmann, Andreas (2020). Künstliche neuronale Netzwerke als Black Box: Verfahren der Explainable AI. Medienwissenschaftliche Perspektiven. In: Peter Klimczak, Christer Petersen, Samuel Breidenbach (eds.). Maschinen der Kommunikation. Interdisziplinäre Perspektiven auf Technik und Gesellschaft im digitalen Zeitalter. Wiesbaden: Springer, pp. 189-199. https://doi.org/10.1007/978-3-658-27852-6_10
Uexküll, Jakob Johann von (1909) Umwelt und Innenwelt der Tiere. Berlin: Springer.
Varela, Francisco, Thompson, Evan and Rosch, Eleanor (1993). The Embodied Mind. Cognitive Science and Human Experience. Cambridge (MA): The MIT Press.
Verbeek, Peter-Paul (2005). What Things Do: Philosophical Reflections on Technology, Agency, and Design. University Park: Pennsylvania State University Press. https://doi.org/10.5325/j.ctv14gp4w7
Yan Zheng, Caroline (2017). Machinising Humans and Humanising Machines: Emotional Relationships Mediated by Technology and Material Experience. In Susan Broadhurst, Sarah Price (eds.). Digital Bodies: Creativity and Technology in the Arts and Humanities. London: Palgrave Macmillan, pp. 111-127. https://doi.org/10.1057/978-1-349-95241-0_8
Published
How to Cite
Issue
Section
License
Copyright (c) 2021 Consejo Superior de Investigaciones Científicas (CSIC)
![Creative Commons License](http://i.creativecommons.org/l/by/4.0/88x31.png)
This work is licensed under a Creative Commons Attribution 4.0 International License.
© CSIC. Manuscripts published in both the printed and online versions of this Journal are the property of Consejo Superior de Investigaciones Científicas, and quoting this source is a requirement for any partial or full reproduction.All contents of this electronic edition, except where otherwise noted, are distributed under a “Creative Commons Attribution 4.0 International” (CC BY 4.0) License. You may read here the basic information and the legal text of the license. The indication of the CC BY 4.0 License must be expressly stated in this way when necessary.
Self-archiving in repositories, personal webpages or similar, of any version other than the published by the Editor, is not allowed.