Cine e identidades virtuales

Authors

  • Julia María Labrador Ben Universidad Complutense de Madrid

DOI:

https://doi.org/10.3989/arbor.2006.i722.75

Keywords:

Cinema, Generation of signs of identity, Political and war propaganda, Cold War, Cinema and virtual reality, Computers, Videsgames

Abstract


The subject is the ability the cinema has performed - since its very begining - as a creation instrument of national and transnational identities. In the first place, it covers Spanish cinema since 1938 and right after the end of the Spanish Civil War, II World War Italian-German cinema, Eisenstein’s, Leni Riefenstahl’s, Griffth’s and Ford’s cinema, the role American war and science fiction productions played, as well as the comedies dealing with the divided Berlin subject. The role of computers and video-games and the new cinema positionings that forecast the end of what is real, is studied through films such as Tron, The Lawnmower Man, Johnny Mnemonic, Ghost in the shell, Simone o Matrix.

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Published

2006-12-31

How to Cite

Labrador Ben, J. M. (2006). Cine e identidades virtuales. Arbor, 182(722), 883–892. https://doi.org/10.3989/arbor.2006.i722.75

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Section

Articles